11/20/2022 0 Comments Export punch home design to blender![]() ![]() For instance, I found sites that seem to suggest using Poser Tools 2 for Blender 2.5+, but I'm not sure if this still applies to Poser 2.7 since the last update to the Poser tools was in 2012 I believe. But these I have found to be rather dated, at least two plus years old, making me wonder if the solutions they offer are still valid. I gather that it can be done, given some of the sites I've come acrross. Such a tutorial may be out there, I just haven't stumbled across it in my googling. I've spent hours scouring through various blender/poser forums and have found little that details a step-by-step process of how to successfully get a Poser figure into Blender. I suspect there are settings that I'm failing to set properly, and/or steps I'm missing altogether. I figure I must be failing to do something and/or am doing something incorrectly. In both rendered instances there was no color or texture to the character. I tried to move the character and his rigging stayed behind. He does have rigging, however, but it appears that the rigging and his body are not necessarily attached together. dae file he renders much more smoothly but is still a gray model. obj file he renders as a multifaceted gray model and he has no rigging at all. Presently when I bring in the James Casual character as an. ![]() I had hoped that exporting and importing of a character would be straight forward, but I fear I've been mistaken and I could use some hints as to how to get my character properly migrated and rendered in Blender. It seems I'm swimming in deeper waters than I'd anticipated. In my initial tests I ran into some problems and could definitely use some direction. I figured I could create my scene of a lighted doorway in Blender and then import the James character into that scene and do any final adjustments once he's in the scene. I also like the relative ease of posability of the characters. through fingers and ears) as well as on the skin surface in a realistic way. I like Poser's characters because of the subsurface scattering effect that allows light to be seen haloed in and around certain body parts (e.g. My project is to take a posed Poser figure, James Casual, and to have him set in a simple scene where he is facing into a lighted doorway. The last time I dabbled in Blender was 2006 - many, many moons ago. I've recently started using Poser 9 and am also recently re-familiarizing myself with Blender, the latest version, 2.7. ![]()
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